- 01 Lobby
Draw the zone
One person hosts. They set how long the round runs, the head start, how often pings come, and drop a circle on the map around your park or campus.
- 02 Lobby
Send the code
Six characters, or a link that opens the app straight into the lobby. Drop it in the group chat.
- 03 Lobby
Pick sides
Everyone chooses Hunter, Runner or Random — Random fills whichever team is short. When everyone taps “I’m ready”, the host starts the round.
- 04 0:00
One, two, three…
The round starts. Hunters’ screens go dark while they count; runners get the head start to scatter. Nobody has to keep time.
- 05 0:00 – 3:00
Chhup ja! (Hide!)
Runners see their own team live and hunters not at all. Find a spot, split up, and plan on team radio.
- 06 6:00
Ping! Kahan ho? (Where are you?)
Every few minutes hunters get a snapshot of where each runner was — not a live feed. The trail goes cold fast, so runners move after every ping.
- 07 11:42
Dhappa!
Hunters catch runners on camera — or tag in person. The runner confirms “Dhappa!” and is out for the round — the whole game hears about it.
- 08 18:00
Bach gaye! or Sab pakde gaye!
Time’s up: any runner still free wins it for the runners. Everyone sees the same result, then it’s ek aur round? (one more?) with the same code.
How to play
Luka chuppi (hide & seek) rules, with a referee in every pocket.
A round takes 15–60 minutes and works best with 4–20 people. One person hosts; everyone else joins with a six-character code.
1. Set up the game
- The host opens the app, taps Host a game and shares the code or invite link.
- Everyone picks Hunter, Runner or Random. Random players fill whichever side needs people; there is always at least one of each.
- The host sets the house rules: round length (5–120 min), head start (1–15 min), how often pings happen (every 1–15 min, or never) and the play zone.
- When everyone has tapped I’m ready, the host starts the round.
2. Head start — the countdown
Runners scatter and hide. Hunters stay where they are with eyes off the map while the app counts down — one, two, three… — and tells everyone when the hunt begins.
3. The hunt
- Teams see each other live. Your teammates are on your map in real time. Runners never see hunters.
- Pings — “Kahan ho?” (Where are you?) On the ping schedule, hunters receive a snapshot of where every runner was at that moment, labelled with how long ago it was. Runners see a countdown to their next ping and feel a buzz when it happens. Move after every ping!
- The zone. If the host turned it on, the playable area is a circle that can shrink every few minutes, reaching its final size for the last five minutes. Runners outside the zone for 30 seconds become visible to hunters live until they come back in.
- Radio. Each team has a private chat with quick calls like “Hunter paas hai! (Hunter nearby!)” and “Main safe hoon (I’m safe)”.
4. Catching — Dhappa! (Caught you!)
Photo Dhappa. The whole game is staying out of sight — and out of every hunter’s camera. Spot a runner from anywhere, open the camera in the app and snap them. It counts if it’s clearly them: face visible, or clothes match and they’re recognisable. The runner gets 60 seconds to answer: “Haan, that’s me” and they’re out, or “Not me” and the host decides from the photo — fairly. No answer counts as caught. A photo the host turns down means a 30-second wait before the next one. Photos go only to that runner and the host, and are deleted when the round ends. The host can switch photo catch off.
Or tag in person — a touch on the shoulder or arm, nothing rough. The tagged runner taps Dhappa! and is out for the rest of the round (they can still cheer on their team in radio). Either way the whole game hears about it: Dhappa! Caught you, Ravi! Nothing counts during the head start.
5. Winning
- If every runner is tagged, hunters win — sab pakde gaye! (everyone caught!)
- If time runs out with at least one runner still free, runners win — bach gaye! (we escaped!)
- Ek aur round? (One more?) The host can start another round with the same code — swap sides and go again.
Good defaults
| Group | Area | Settings |
|---|---|---|
| 4–6 friends | Neighbourhood park | 20 min, 3 min head start, pings every 3 min, 300 m zone |
| 8–15 players | Campus or big park | 30 min, 4 min head start, pings every 2 min, 500 m zone shrinking every 5 min |
| 15–20 players | Resort or campsite | 45 min, 5 min head start, pings every 3 min, 800 m zone shrinking every 7 min |
Before you play, read the safety guide.